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JGP
Jake
Giles-Phillips
Frontend focused full stack engineer. With a background in visual experience design and 10 years of programming experience, I build thoughtful, impactful digital solutions.
Available for work
Visualiser StudioPersonal Project
Typescript
React
NextJS
MongoDB
Menu DesignerPersonal Project
Typescript
React
NextJS
Supabase
Browser Based Slot GamesRed7/SG Digital
PixiJS
Typescript
NodeJS
Headless CMSPersonal Project
Typescript
React
NextJS
MongoDB
Dropless Web/Mobile AppDropless
React
React Native
PostgreSQL
NodeJS
Typescript
Angular
AWS
Screensaver StudioPersonal Project
React
Typescript
NextJS
MongoDB
Hawx Event ProductionPersonal Project
Typescript
React
NextJS
MongoDB
Custom Headless CMS
The Satellite SchoolPersonal Project
Typescript
React
NextJS
MongoDB
Supabase
Codepen ProjectsShowcase
CodePen
About Me

I'm a full-stack engineer with a primary focus on the front end, 10 years of programming and visual design experience across various disciplines and industries, and an enthusiasm for creating unique digital content. From a young age my passions had always been in art, technology, and gaming - and it was at college where I began to refine my educational path, studying graphic design and IT. A lot of what I discovered and learnt in these years; alongside my love for gaming, is what continued with me into further education. At university, I studied games programming, and spent the early part of my career building browser-based slot games for large global gambling companies, working with graphical libraries like PixiJS and WebGL (Unity); a foundation gave me an instinct for animation and user engagement, and was the gateway for me into a fascination with web based visual design. From here my career pivoted fully into web and app programming, with libraries like NextJS, Vue and React Native becoming my tools of choice, and it was at this stage I began to really see web design as a powerful visual medium, combining all of my skills and interests. A brief industry pivot following the COVID pandemic opened up a door into the live events industry for me; an industry now booming in wake of restrictions, where I found new ways to combine my skills, creating dynamic visual content, programming lighting shows and creating unique digital experiences for both independent and corporate markets. Today, all of these threads run together. The technical rigour from games programming, the eye for composition from graphic design, the understanding of how an experience lands from live events, it all feeds into me creating work that goes beyond getting something to function. The goal is always something that feels considered, moves well, and leaves an impression.

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